May 01, 2006, 10:07 AM // 10:07
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#81
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Pre-Searing Cadet
Join Date: Jul 2005
Location: Konoha Gakure
Profession: R/E
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/signed
I thought Anet could be really satisfied with success of FPE -- and perhaps alliance battles at the first place. Now I just wonder what they did. Almost everyone I talked with about factions was looking forward for alliance battles in FPE style; but definitely not this...
Last edited by Akki; May 01, 2006 at 10:09 AM // 10:09..
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May 01, 2006, 10:45 AM // 10:45
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#82
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Lunar Rabbit
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I totally agree, the old format was way way way way way way better. (Yes, that many 'ways')
/signed
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May 01, 2006, 11:28 AM // 11:28
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#83
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Pre-Searing Cadet
Join Date: Jan 2006
Guild: xRPx
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/signed
bring the original 12v12 back.
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May 01, 2006, 11:33 AM // 11:33
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#84
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: R/Me
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as a hard-core PvE'er i actually had fun in PvP for once during the FPE. I definently say bring back the 12 v 12 like it was in the FPE. Haven't PvPed since, (except for a couple guild scrims)
/signed
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May 01, 2006, 11:43 AM // 11:43
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#85
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Pre-Searing Cadet
Join Date: Feb 2006
Guild: Charter Vanguard [CV]
Profession: E/Mo
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/signed
What a bummer. Now it's going to be like TA, but with three matches going on at once, but with three teams allied, but unable to talk to each other. It's like all the phones going out in the middle of a battle during WWII.
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May 01, 2006, 11:45 AM // 11:45
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#86
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Krytan Explorer
Join Date: Jan 2006
Location: Brisbane, Australia
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/signed
Now I can't tell the team to "capture the freakin Riverside shrine! It's completely unguarded!" without letting the enemy know. The lack of this chat feature has gotten me totally pissed off.
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May 01, 2006, 11:46 AM // 11:46
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#87
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by twicky_kid
During the FPE I had 2 emos in my party of 4 spamming heal party the entire game. We still lost.
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Thats a retarded argument.
Heal Party and party-wide enchantments are already fairly sick in 8 vs 8, in 12 vs 12 they were absolutely insane. It needed that change.
So I agree that (as someone who plays monk) they should probably bring back the full party window. I do think it still needs seperating as far as party-wide skills go though.
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May 01, 2006, 11:49 AM // 11:49
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#88
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Frost Gate Guardian
Join Date: Feb 2006
Profession: Me/
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/signed
When is Galie going to answer ?
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May 01, 2006, 11:55 AM // 11:55
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#89
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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Seems like mostly only the "hardcore" players are complaining about Aegis/Heal Party. Yet from what I've seen Alliance battles were supposed to be geared for everyone, not just the hardcore players.
I never had a chance to play in the FPE so maybe I'm not understanding something about the issue, but since both sides have those skills I don't see why it should be a big deal.
Why don't those hardcore players who complain about it just strip Aegis off the target your are killing and/or drain and/or shutdown/and/or kill the monks who are using their "1337 healing skills" that cause you so much mass frustration?
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May 01, 2006, 12:33 PM // 12:33
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#90
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Krytan Explorer
Join Date: Jan 2006
Location: Brisbane, Australia
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I think what Anet should do is to allow team chat to all people on the same side except split them into groups of 4 and have a line separating each group on the party list. This allows the groups to know who's on in who's group and also make it so skills like Heal Party don't affect everyone like Anet is trying to do now.
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May 01, 2006, 12:36 PM // 12:36
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#91
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Colorado
Profession: N/Mo
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Frankly I liked seeing enchants..
enchanted foes are easier to spike..
as for heal party .. well im sure Anet can nerf that if its that much of a problem.. IMO its got a long cast time and unless your packed with 4+ heal party people I cant see it working too well ( yes I did FPE and saw quite a few trying it.. it didnt work too well then.. I dont expect it to now.. its a big map people if your all within the radar of the monk your going to loose plain and simple..)
rage quiters was a bummer but at the same time it balanced out.. being held in your base and 200 points under wasnt exactly a possibility of winning ( I stayed anywho cause I wasnt shy about taking that 300 pnts earned, even in loosing you where still rewarded)
people will eventually figure that truth out.. staying.. even when loosing badly still gets your points... once that sinks in there will be less rage quitters..
the 12v 12 was fine the way it was..
to those that are saying " well you all griped about it blah blah" actually if you look at the total amount of people who post here and then count up those who did gripe about it Im sure theres a big difference ...happy people dont complain......
honestly if im confined to RA because of this ( ref : GLF ts/vent users) Im going to sue anet for aiding discrimination against deaf people.. kidding... but barely...
the way 12v12 was allowed you to form a 4 man team and enter along with randoms if memory serves.. that still allowed guild people to make a small team and bring it in with others.. even then it was funny because some of the "hardcore pvp" people would emote their rank like that said anything to the others who where there via random joining...
with the NPC guards on the portals it had a good aspect of pve coupled with defence and pvp.. it was actually a great deal of fun.. all 12 got to talk with eachother...
I just got my n/mo to the kurzick sides and have reset the counter so many times Ive finally got bored with it and went back to quests and missions with other chars ( we had a mass deletion spree at my house, got a lot of work to do to get chars all there)
overall Im enjoying the factions.. the two exceptions is the vis mission ( the local and forieng team one) and now the 12v 12 change..
they should have let it alone and waited to change it AFTER everyone plays it a while and sees how it works out..
I think all the previous gripes would have died within a week..
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May 01, 2006, 12:41 PM // 12:41
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#92
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Ascalonian Squire
Join Date: May 2006
Guild: [AD]
Profession: E/Mo
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/signed!
Why is it that game creators always find a way to fubar everything and anything?
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May 01, 2006, 12:45 PM // 12:45
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#93
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Academy Page
Join Date: Mar 2006
Location: Sydney
Guild: Venatio Illuminata [VEIL]
Profession: Mo/
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What's this? Factions now forces your team to split into squads?
Thank GOD.
I found it so annoying going into Alliance battles with my guild, then finding that I was the only monk because everyone decided that the only way to enjoy AB was as a warrior or an assassin.
So then we had random people tagging along when we were skirmishing and taking points.
Not to mention focusing on healing my team of four became annoyingly difficult when we were cramed straight in the middle of a huge party box.
I understand that you all enjoyed the chaos and mass battles of it all, but don't forget that not everyone wants to play the game in the same way you do.
In my eyes, the solution here is simple, Anet should let you choose whether to have your party box display your squad or the whole team.
I can't wait to get Factions.
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May 01, 2006, 01:09 PM // 13:09
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#94
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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We need a party viewer that shows all 3 squads and allows you to communicate with everyone at once.
Last edited by Sagius Truthbarron; May 01, 2006 at 02:45 PM // 14:45..
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May 01, 2006, 01:26 PM // 13:26
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#95
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Academy Page
Join Date: Jun 2005
Profession: W/E
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/signed
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May 01, 2006, 01:48 PM // 13:48
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#96
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Lion's Arch Merchant
Join Date: Oct 2005
Profession: W/
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/signed
Bring back the FPE 12vs12
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May 01, 2006, 02:38 PM // 14:38
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#97
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Pre-Searing Cadet
Join Date: May 2006
Guild: Redemption of the Phoenix [xRPx]
Profession: R/Mo
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/signed (twice for my 2 accounts)
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May 01, 2006, 02:45 PM // 14:45
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#98
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Actually, I hadn't done Allaince Battle when I last posted. I think its 100 times better now, and there are no leavers. The confusion is now down by 85% aswell.
PLEASE DO NOT GO BACK TO THE OLD WAY!
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May 01, 2006, 02:46 PM // 14:46
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#99
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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IIRC, Heal Party could only affect party members within your range.
So despite there being 12 of you, you couldnt HP someone across the map.
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May 01, 2006, 02:49 PM // 14:49
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#100
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Frost Gate Guardian
Join Date: Dec 2005
Location: Shiverpeaks
Guild: Ambassadors of Enlightenment [SAGE]
Profession: R/
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//signed//
Twice for both accounts
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